AssetScreenObject
public final class AssetScreenObject : ScreenObject
An object that manages offscreen rendering an asset resource.
-
Undocumented
Declaration
Swift
public var isReading: Bool { get } -
A value that specifies how the video is displayed within a player layer’s bounds.
Declaration
Swift
public var videoGravity: AVLayerVideoGravity { get set } -
Prepares the asset reader to start reading.
Declaration
Swift
public func startReading(_ asset: AVAsset) throws -
Cancels and stops the reader’s output.
Declaration
Swift
public func cancelReading() -
Declaration
Swift
override public func makeBounds(_ size: CGSize) -> CGRect -
Declaration
Swift
override public func makeImage(_ renderer: some ScreenRenderer) -> CGImage?