NetSocket
open class NetSocket : NSObject
extension NetSocket: StreamDelegate
The NetSocket class creates a two-way connection between a client and a server as a client. This class is wrapper for a InputStream and an OutputStream.
-
The default time to wait for TCP/IP Handshake done.
Declaration
Swift
public static let defaultTimeout: Int -
The default stream’s TCP window size.
Declaration
Swift
public static let defaultWindowSizeC: Int -
The current incoming data buffer.
Declaration
Swift
public var inputBuffer: Data -
Specifies time to wait for TCP/IP Handshake done.
Declaration
Swift
public var timeout: Int -
Specifies instance connected to server(true) or not(false).
Declaration
Swift
public var connected: Bool -
Specifies the output buffer size in bytes.
Declaration
Swift
public var windowSizeC: Int -
Specifies statistics of total incoming bytes.
Declaration
Swift
public var totalBytesIn: Atomic<Int64> -
Specifies instance’s quality of service for a Socket IO.
Declaration
Swift
public var qualityOfService: DispatchQoS -
Specifies instance determine to use the secure-socket layer (SSL) security level.
Declaration
Swift
public var securityLevel: StreamSocketSecurityLevel -
Specifies statistics of total outgoing bytes.
Declaration
Swift
public private(set) var totalBytesOut: Atomic<Int64> { get } -
Specifies statistics of total outgoing queued bytes.
Declaration
Swift
public private(set) var queueBytesOut: Atomic<Int64> { get } -
Creates a two-way connection to a server.
Declaration
Swift
public func connect(withName: String, port: Int) -
Does output data buffer to the server.
Declaration
Swift
@discardableResult public func doOutput(data: Data, locked: UnsafeMutablePointer<UInt32>? = nil) -> Int -
Closes the connection from the server.
Declaration
Swift
open func close() -
Listen incoming data buffer from the server.
Declaration
Swift
open func listen()
-
Undocumented
Declaration
Swift
public func stream(_ aStream: Stream, handle eventCode: Stream.Event)