NetSocket
open class NetSocket : NSObject
extension NetSocket: StreamDelegate
The NetSocket class creates a two-way connection between a client and a server as a client. This class is wrapper for a InputStream and an OutputStream.
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The default time to wait for TCP/IP Handshake done.
Declaration
Swift
public static let defaultTimeout: Int
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The default stream’s TCP window size.
Declaration
Swift
public static let defaultWindowSizeC: Int
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The current incoming data buffer.
Declaration
Swift
public var inputBuffer: Data
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Specifies time to wait for TCP/IP Handshake done.
Declaration
Swift
public var timeout: Int
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Specifies instance connected to server(true) or not(false).
Declaration
Swift
public var connected: Bool
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Specifies the output buffer size in bytes.
Declaration
Swift
public var windowSizeC: Int
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Specifies statistics of total incoming bytes.
Declaration
Swift
public var totalBytesIn: Atomic<Int64>
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Specifies instance’s quality of service for a Socket IO.
Declaration
Swift
public var qualityOfService: DispatchQoS
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Specifies instance determine to use the secure-socket layer (SSL) security level.
Declaration
Swift
public var securityLevel: StreamSocketSecurityLevel
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Specifies statistics of total outgoing bytes.
Declaration
Swift
public private(set) var totalBytesOut: Atomic<Int64> { get }
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Specifies statistics of total outgoing queued bytes.
Declaration
Swift
public private(set) var queueBytesOut: Atomic<Int64> { get }
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Creates a two-way connection to a server.
Declaration
Swift
public func connect(withName: String, port: Int)
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Does output data buffer to the server.
Declaration
Swift
@discardableResult public func doOutput(data: Data, locked: UnsafeMutablePointer<UInt32>? = nil) -> Int
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Closes the connection from the server.
Declaration
Swift
open func close()
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Listen incoming data buffer from the server.
Declaration
Swift
open func listen()
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Undocumented
Declaration
Swift
public func stream(_ aStream: Stream, handle eventCode: Stream.Event)